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Re: Dungeon Robber
Posted: Sat Nov 09, 2013 3:24 am
by Matthew
Donovan the Doughty, a level 0 Dungeon Robber. Descended to level 6 of the dungeon and won 11 GP. Defeated a Kobold. Stoned by a Medusa on level 6! REST IN PEACE
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 8:35 am
by Philotomy Jurament
This is cooler than I thought, at first glance. I've retired two characters (to get the Yeoman and the Tavern Keeper).
I play the advanced version. My "strategy" is to stick near the entrance (lots of backtracking) and avoid bashing in doors, and only fight if I'm pretty sure of winning or just can't avoid it.
My most promising dungeon robber found a set of plate mail on the 1st level (just sitting around), and took a rapier from a dead kobold. He even hired a henchman. Unfortunately, he died to a flaming oil trap (despite having a 10' pole).
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 8:36 am
by Philotomy Jurament
Matthew wrote:Donovan the Doughty, a level 0 Dungeon Robber.
Naming the dungeon robbers based on KnK members is a good idea.

Re: Dungeon Robber
Posted: Sat Nov 09, 2013 8:50 am
by Matthew
Donovan the Doughty
Stuart the Stalwart
Robert the Red
Matthew the Myth
William the Wile
Jason the Just
Russell the Righteous
Anthony the Artful (AKA Tony the Terror)
Mark the Marker
Congratulations to Jason the Just! He ventured into the dungeon and returned rich! He is now a tavernkeeper. Jason the Just played on Advanced difficulty. The story of Jason the Just shall be recorded on the Adventurer's Monument to inspire further generations.
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 2:19 pm
by Falconer
T. Foster wrote:Copied that code, emailed it to myself, pasted it into the "import settings" box at home, but it didn't work.
I think it’s broken if you have too much data in your save (i.e., since we’re all playing Advanced, our Graveyards are chock-full).
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 3:42 pm
by PapersAndPaychecks
Yeah, I can't make it recall my best save.
Strongly reminiscent of nethack...
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 3:50 pm
by jgbrowning
Just found a libram that increased one of my stats to "hi".
joe b.
Re: Dungeon Robber
Posted: Sat Nov 09, 2013 8:01 pm
by Flambeaux
Kind of fun. It's the sort of thing I talked about doing for years but never got around to doing.
Re: Dungeon Robber
Posted: Tue Nov 12, 2013 5:41 pm
by Badmike
With a sprained ankle and not much to do at night for the last week, I got a fighter to 100,000 ex and King Minh now allows me to buy magical goodies. Also have a merchant and Knight. I haven't found much advantage to going deeper levels except treasure is slightly better (although I've found +1 platemail and more on the 1st level) but the monsters are deadlier. As soon as I accumulate about 1000 gp in swag I head back to the surface, usually end up getting lost so it's better to do this before you're in dire straights. A +2 fishing pole is awesome, you can stock up on food and occasionally find a pretty good treasure.
Mike B
Re: Dungeon Robber
Posted: Fri Nov 15, 2013 5:26 pm
by T. Foster
Square 30x30 chamber.
Treasure!
Treasure is in a stone container.
Could it be trapped?
(t)ake it or (l)eave it?
Contact poison on container.
d6 saving throw: need 4+
Rolled 2! Failed!
20 damage!
You are killed!
You died!
Laura, a level 6 Fighter. Descended to level 4 of the dungeon and won 210.5 GP and a ring of protection. Defeated a Fire Beetle. Killed by contact poison on a treasure chest on level 4! Mourned by her faithful companion Tinder. REST IN PEACE
3 days of play and 15K XP down the drain!

Re: Dungeon Robber
Posted: Fri Nov 15, 2013 5:29 pm
by Chainsaw
Totally unfair. What about your character development arc? What about resolution of the emotional backstory?

Re: Dungeon Robber
Posted: Fri Nov 15, 2013 5:31 pm
by T. Foster
Chainsaw wrote:Totally unfair. What about your character development arc? What about resolution of the emotional backstory?

I should totally have had the option to continue playing as Tinder the subdued fire beetle!
Re: Dungeon Robber
Posted: Fri Nov 15, 2013 5:33 pm
by Chainsaw
T. Foster wrote:Chainsaw wrote:Totally unfair. What about your character development arc? What about resolution of the emotional backstory?

I should totally have had the option to continue playing as Tinder the subdued fire beetle!
That actually may be a valid point. I sense some unsolicited feedback in the game developer's future.
Re: Dungeon Robber
Posted: Fri Feb 20, 2015 5:04 pm
by T. Foster
Hey folks, remember this game? Somewhat surprisingly, it's still online and it's been long enough since I binge-played it for those couple weeks back in 2013 that it's fun again

Re: Dungeon Robber
Posted: Fri Feb 20, 2015 5:12 pm
by Flambeaux
I tried it again a couple weeks ago and it was still boring and frustrating. *shrug*
I guess I haven't had a long-enough time away from it.