Wheggi wrote:No, the artist knew what he was doing
The description you posted says
"his helm has no eyeholes", not
"he has no eyeballs and and his visor has indentations shaped like eyeless eye-sockets driving into his fleshy ones. Not only do I think the artist didn't know what he was doing, I am now beginning to feel he might not even understand human facial anatomy.
T. Foster wrote:vargr1105 wrote:T. Foster wrote:Eww, looks like the new "A0" adventure is written by Skip Williams.
The name is familiar but I am not familiar with his module work. Care to enlighten?
He went to school with one of the Gygax kids in Lake Geneva, joined the Greyhawk Campaign as a player in the mid-70s (where,
per Mike "OldGeezer" Mornard he was "one of the 13 year old kids who kept getting his character killed by Gary and Rob because he had his head up his ass") and was part of the player-group that playtested the G-series modules and AD&D system, was involved in running GenCon and the RPGA in the 80s, wrote the "Sage Advice" rules Q&A column for Dragon magazine from 1987, and achieved his lasting "fame" as one of the three lead designers (along with Jonathan Tweet and Monte Cook) of D&D version 3.0. His module-credits from the 1E-ish era consist of
WG9: Gargoyle and
WG10: Child's Play, both adapted from RPGA scenarios and generally considered among the worst modules ever published by TSR.
Sweet Lord! That individual should have been barred from doing anything remotely D&D for all time. It seems in the real world only the good die young and evil prevails, he? And people wonder why we play AD&D...Escapism!...b*itch.
AxeMental wrote:That encounter sounds pretty fucking cool. Now I'll have to pull this module out and take another look...damnit.
I am playing a PbP of the first Slavers module using a pregen PC which I took control over after the adventure had started and a player left. It's been quite fun. Most modules, except the truly execrable ones can be, if you have the right GM and players. I haven't felt it is a railroad, monster zoo, linear or formulaic, quite the contrary. The atmosphere of running around in a quasi-ruined city is quite cool, lots of nifty details, and we damn near got lost several times. We've finally found some slave storage facility (after my PC
Charmed an orc soldier that led us to it, hehehe) and are about to unleash a can of whoop-ass on some evil-doers.
AFAIK it's been classical AD&D at it's finest. Too bad it can't move along a little bit faster, but that' the way of PbP.