Re: Dungeon for OSRIC 10th Anniversary
Posted: Sun Jan 15, 2017 6:30 pm
If I'm getting too gonzo with this, just let me know. It's easy to change the room title to "X20. EMPTY ROOM."
OK. Rule question. In the PHB, the description for "Polymorph Other" mentions system shocks for creatures and refers the reader to the section on Constitution. Unfortunately, that section doesn't actually say anything about System Shocks for creatures. Anybody know how this is properly adjudicated?X20. ZOMBIE HYDRO-ANIMATOR - The walls, floor, and ceiling of this room are intricately graven with line upon line of odd, angular, glyphs. In the center of this chamber is a wide, raised, circular dais. A set of steps on the east side leads to the top of the platform. In the center is a man-shaped depression perforated with hundreds of tiny holes. Hinged iron shackles are located at the wrist, ankle, and head positions. In the ceiling, directly above the head position is a round hole. In the southeast corner of the room is a glass carboy filled with a syrupy fluid (the same as that found in the Necrotorium). Attached to the top of the carboy is a long metal pipe that is connected to a metal fitting in the ceiling above. Protruding from the floor in the northeast corned of the room is a single long metal lever with a squeeze-handle.
This elaborate device was the Necromantess' zombie creation machine. The glyphs covering the room are magical. They are a type of animate dead spell that only works in conjuction with this machine. If the water wheels at X46 are still jammed, the machine will be completely non-functional. If the water wheels are freed, the device may work to some degree. When the device is functional a live (or recently alive) subject must be placed in the depression on the top of the dais and the carboy filled with specially prepared zombie fluid. When the lever is squeezed and pulled, the shackles will close and lock. Then a metal apparatus will descend via the hole in the ceiling and extend 3 clear tubes that will insert themselves into the subject's mouth and ears. The zombie juice from the carboy is pumped into the subject via these tubes and by hundreds of fine metal cannulae that emerge from the perforation holes in the depression. When the process is complete, the apparatus restracts, and the shackles unlock.
The machine has not been used in decades. If it is somehow activated with a character or creature strapped in, the subject must make a system shock roll at -30% or die. If the subject survives the process, he will emerge as either a mindless zombie (90% chance) or (10% chance) a wight.